04 Feb 2011 09:36 GMT
Thanks, Wayne. Adding a timer is a good idea!
04 Feb 2011 06:31 GMT
If I had a wish list, it would be as follows: 1) Last move undo (don't need more than that) 2) Separate push/move counts with separate max counts for each 3) Optional timer for fastest solution option Of course, the timer must be optional for those
01 Feb 2011 20:51 GMT
Thank you Admin, and Thank You verokio! :) I do not understand why I did not see that before.
01 Feb 2011 10:42 GMT
Thanks to verokio, the short solution for aenigma:soko11 was found. It is published now.
31 Jan 2011 22:44 GMT
Is it possible to have the 60-move solution added to the level so that I may see it? I am giving it credibility only because there are three players with that score.
31 Jan 2011 22:42 GMT
I am playing aenigma: soko 11. I have tried every way possible of solving that puzzle, and cannot find a 60-move solution. The minimum of 64 occurs most frequently, followed by 76 and even 87. No 60-move solution exists that I can find. Is it possible to h
28 Jan 2011 09:36 GMT
Level 23 in the Classic collection is updated. The bug is fixed
27 Jan 2011 04:25 GMT
I am playing the classic collection (41 levels). I have just completed level 23, but the game insists the level is not complete. I can provide a screenshot if necessary. Otherwise, amazing game. :)
25 Sep 2010 12:14 GMT
Built-in solutions for GRIGoRusha (levels N.1,3 and 8) are working. Tested in IE8.
23 Sep 2010 12:02 GMT
How come none of the solutions work on GRIGoRusha work?
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